Saturday, 31 March 2012
Liazardmen army sheet
Here's one for Rob, my Empire-cum-Lizardman chum. ence a lizard and empire piccie. Enjoy.
Friday, 30 March 2012
Yet another mullering by High Elves
Last night saw me utterly trounced by James's high elves in a battleline engagement.
Historically...'ve never liked elves. Ever since my first game of battlefleet gothic against the nigh undefeateable eldar, I've loathed those pixies and their game bending antics - be it their magic, speed, firepower and/or their additional special rules.
James didn't seem to understand my apprehension or my inward groaning at his suprise High Elf hoard in a box in a box in his cupboard. Unfortunately, for my beastmen, they arn't a good matchup. Neither were dwarves, his other potential army - but it's not in James's character to pick an army to give me an easy time.
The game went predictably, although I was experimenting. My usual lv4 took Beasts rather than shadow, and lv 1 gave up wyssan spam for miasma spam.
James took a lv4 with shadow, and obviously rolled withering, enfeebling, pit and miasma. I got wyssans, horros, aranheir and kadon.
The first two phases my gors got miasma'd and withered, shot to death (through cover and at an additional -1bs) and mercilessly halved. They then failed a charge by an inch before being combicharged and destroyed.
My bestigors had better luck, charging and wiping and eagle and over running through into a unit of archers. Unfortunately by then my gor hoard with lv4 croaked, leaving the magical field to James and my bestigors were hexed more than a gypsy's ex boyfriend.
So yet again, shadow proved its dominance. Cheap casting in addition to those infamous high elf tricks of extra d3 power dice per turn and and additional +1 to casting just for being an elf. There's little to do. The number of dispels I failed by 1 as well was agonising.
My casting was all over the place too. I hexed and hexed, but little difference it made. I couldn't get wyssans off, and never got opportunity for my big spell.
When you need to pass a leadership test on double 1s, fail it on a reroll, then for your flee roll you roll...a double 1...you know it's not your fight.
So, basically...bloody pixies and their bloody pixie dust!
Don't get me wrong, I'm far from a sore loser, and my losses are higher than my wins. I just never fare well against elves. Just like Slaanesh and her daemonettes, I harbour an unnatural hatred of elvenkind.
I don't mind dark elves though.
Wednesday, 28 March 2012
Army list template WIP
Obviously, my list isn't finalised. I'll probably also put this blog's address on it. What do you guys think?
A Critical Evaluation of the role of Lore of the Wild in practice.
Lore of the Wild
Off to a losing start already as it has no Lore Attribute. Lore of Beasts, which is basically the "sister lore" to this, has a -1 modifier to casting on all of your own troops. The dominance of the Big Rule Book (BRB) lore's is due in part to each lore having such exellent lore attributes (I'm looking at you Death). - 0/5
Signiture: Bestial Surge 7+
Again, signiture spells are oh so important, as they give you that safety net of rubbish spell generation rolls. Bestial Surge in theory sounds great - A free D6+1 move towards the enemy. But then you look a little closer...
- All friendlies within 6inches: Awfully short range, if you're in a hoard formation that may be two units maximum.
- Towards the nearest enemy via the shortest route: So no real potential for flanking unless you're already on the flank...
- Units stop within 1" of another unit - Come on, even undead were allowed to charge zombies with Van Hel's!
So many places this could be improved - Range would help outflankers get into position quicker, the need to move towards enemys is ok until you hit the point where when you get there you have to stand 1 inch away. It's also likely to leave you in an unpredictable position where you can easily be flanked or counter charged. A bad, bad spell. Especially for 7+ casting.
The only point this spell may be useful is IF the shamen and is unit are way away from their target, but with an average charge range of 12", we're talking a 10 march, an averge 3" surge, then a 12" charge - 25 inches away from where they want to be. Not good. 1/5.
1. Viletide 7+
Not bad, not great. Something to chuck 2 dice at to either sneak past a dispel dice strapped opponant or to soak up dispel dice. You're looking for 15 hits that wound on 6s, so two or three wounds. Not bad for hoard knobbling. Jurys out over whether flock of doom is better or not - same range, doom casts on a 5+ but is 2d6 st2 rather than st1. I'll give this 3/5, as it's very situational but could be useful.
2. Devolve 9+
Leadership tests or die spells never excite me. The prolifancy of Inspiring Presence and rerolls from BSB means these often fail, and even if it does get through - the average leadership of 7 for most rank and file mean you might get a handful of wounds, but nothing to write home about. With doom and darkness, cast on the general, and this, it may get nasty. But that situation will never happen! 2/5
EDIT - Upon further investigation, this cannot be cast into combat, as it has no spell type, thus cannot be cast into combat. This drops it's usefulness 2/5
4. Traitor kin 10+
Let it snow - How I did my Snow bases
![]() |
| The glue I used, just infront of the book I researched "yellowing" in |
Tuesday, 27 March 2012
1500 points - Complete!
Before I start, I'm going to point you towards my good friend James's blog Gaming with the Asur. I'm hoping it will be a blog of misadventure as no doubt he'll be blogging about how he constantly fails to defeat my beastmen and how I always stay one tactical step ahead, but I doubt it. Give it a look anyway, he's usually quite sharp with the tactical tips (unlike me).
Friday, 23 March 2012
In need of your help! Another beast shamen.
I'm in need of your opinions. I can take one level 1 shamen to a tournament. Which one of these two do you think is the best?
Wednesday, 21 March 2012
Seige Of Mount Bloodhorn - Act II
The battle of bitterstone mine part 1
Last night saw the forces of order (tomb kings and empire) battle the forces of disorder (my beastmen and James's red orcs.
I cannot reveal the result just yet, but there was many a talking point! Falling bits of ceiling, goblins misbehaving, an empire general being outclassed by a goblin lord, an empire wizard literally taking out half his own men in one game, an oversized mutant pig spending four turns trying to put his snout in a casket of souls and a withered sphynx being beat upon by a squad of mindrazored orc big uns.
Monday, 19 March 2012
The Seige of Mount Bloodhorn - Act I – Bitterstone Mine
Kravyn rested fitfully in his makeshift tent, unable to sleep for any reasonable length of time. His mind was unable to let him sleep, like it knew something was amiss.
Wednesday, 14 March 2012
AGOM preperation - 1000 pts so far
Here's the backbone of my Gathering of Might army, fully painted. It was a bit touch and go with 2 of my university exams and 1 essay being on the tuesday after the tournament but I've been looking forward to this weekene for a while, so I'm chucking effort into getting bits finished sooner rather than later so I can crack on with uni work undistracted.
I've about 1000points fully tabletop standard here, with a unit of bestigors and 10 ungor raiders still to do. My herdstone needs finishing too, though the more I look at it the more unimpressed I am by it.
I'll get better photos soon, don't worry!
Tuesday, 13 March 2012
3 little pigs
So, someone or warseer wanted to see how the orc boars measured up on 50mm bases, and I realosed my razorgor needed finishing off. So Ive touched them up and now theyre fully finished. The still need snow basing, but I ran out of PVA! Oops!
Monday, 12 March 2012
Can't....paint...anymore!
So tonight I sat down and blasted through about 25 base coated Gors. The bases need touching up and snow adding, and I've 5 grunts left to finish the last touches on before being washed woth devlan mud...but I've pretty much finished my 40 strong Gor hoard.
I'm not looking forward to painting the ungor.
Finished Chaos Dwarf Lord, and a musing about mantic
So here's the finished chaos dwarf. Overall, this model pleases me. I shall name him Thorgar Kinbane the petite pugilist.
As I stated in an earlier post, chaos dwarves will be my next army, after beastmen. I should get my beastmen finished by summer, built, painted and to 3000pts. Should...
So this gives me time to think about how to make a start on the evil stunties.
The forgeworld models are the dream. Really well designed and oozing character. They are, however, prohibitively expensive. I calculated that even buying off an ebay seller with £5 off the rrp it will cost me £90 for 30 men. One core choice. And an additional 16 english quid for a command. And, if rumours are to be believed, forgeworld will not make any more new scupts at the behest of GW.
Now, a discontinued line has never stopped me before. Infact, I've already ideas for both kinds of kdaii. But the idea of no hobgoblins (or hobbos, for those not into chaos dwarfen lingo), great weapon armed infernal guard (who Ive an idea for converting anyway) or blunderbuses ( who most CD players advise against taking anyway...) But most importantly - no bull centaurs.
On the positive side - I can get a finecast hellcannon again!
So, alternatives. Well mantic offer abyssal dwarfs at a decent rate. Many people dislike mantics range. I quite like them. Some look really good, and with the addition of some decent shields would look good rank and file. A couple helmets are dodgy (giant eye I'm looking at you), but on the whole theyre quite a good alternative.
Also, a battleforce consists of 20 infernal guard equivelants, ten blunderbuss equivelant, 10 great weapon infernal guard equivelant, two quite frankly horrible warmachines and theyre useable crew and a bull centaur character for £85 - less if I wait until a maelstrom games voucher day.
The current mantic range is in a state of flux. Theyre a hybrod kit currently in metal heads a plastic body, with characters being entirely metal. Bull centaurs (or halfbreeds) are pure metal and are quite pricey at £45 for 5 with an additional 10 great weapon equivelants to sweetrn the deal. The rumour is that mantic will eventually release all their metal componants as resnic - a resin plastic combo. This should actually decrease prices but were looking at summer before any changes are made.
I've also never gone entire alternative miniatures before, just as I game at warhammer world semi - frequently. As I'll be no doubt gaming at the local club or my friends houses with a list thats not for tournaments Im not that bothered about a mainly non GW army.
So my options -
Go for the more expensive, better looking resin army with gaps in the line?
Or
Go with the cheaper mantic force which I can't use at warhammer world the 3 or 4 times a year I go there?
I will mix and match - fw warmachines and failcast hellcannon will be used in either list - and restic mantic bull centaur / half breeds will be used in both lists when they eventually arrive. But for the majority troop choices... I'm leaning to mantic.
Sunday, 11 March 2012
The toy room goes - Pumbagor chariot WIP
I had to clear out the toy room.
The spare room in the house my girlfriend and I share has been my "toy room", my private abode for sticking things together, splattering acryllic on plastic and generally keeping me off drugs or organised crime. But with my girlfriend needing to crack down and do her thesis, she's taken over the nest, not only making me clear out all the junk I've hoarded in there, but also move around the furniture!
So, my organised mess has been cleared up. I now have no idea where "that bit" is (funny how I did before I tidied...). I've been given the front room to play in - but having to take stuff out and put it away every night I ant to do some modelling wont be the same.
So, luckily, I've had chance to do some modelling in the old room last night. Here's two chariots, one Razorgor and one tuskgor.
![]() |
| Business end. Oink. |
Turn 3 - High Elves vs Beastmen
The shamen howled, a shrieking bray of pain. Grosque stumbled back in shock, tripping on a root and falling to the floor himself. The Beastlord quickly got to his hooves and brought his axe above his head, ready to deliver a killing downswing. Before his axe could fall, Mhurk put a clawed hand to chest. The death worshipper came from seemingly nowhere, appearing out of the night. His skeletal mask shook slowly, signalling to his liege to hold his strike.
Wyrdeye stopped howling, gasping air in, taking stock of his surroundings. His eyes had returned to their normal mismatched hues. He looked up at the Beastlord, and wiped his snout, seeing blood on his grubby hand.
“My lord,” Wyrdeye stuttered between breaths, “the elves camp less than two hundred strides to our fore. They have a dragon. Lots of foot. I believe a giant eagle was aware of my presence and it consumed me...it. The owl. They know we’re coming.”
Grosque grunted, and turned his head. The elves had camped outside their fortress, making no move to attack. He knew that they waited for numbers to march northwards to help mount an assault, and until then they were craven enough the sit and cut off supplies heading to the badlands from the barren north. Only this morning a herd of human cattle and their ungor shepards had been ran down by these lanky robe wearers and their horribly pristine weapons. Grosque knew they had no taste for flesh, or the milk of human females, so there was no doubt over a hundred naked human females and children running free in the badlands. Such a waste of fine livestock.
No, he wanted to end this siege swiftly. He quickly got together a raiding force to go into the woods surrounding the fort. Slipping out during the dead of night and moving fleetly through the woodland on the hunt– what Beastmen thrive on. The herd had no time to get into better positions for the assault before the element of suprise was totally lost. Getting this close was a feat of skill and luck. Now was the time, or not at all.
Grosque shifted his bulk towards Blackleg, who squatted behind a large tree with his standard rolled up. He hit his adjutant’s chest with the blunt of his axe and pointed towards the Elven position. Grosque was away from his Pestigor retinue, but they had to move now. Grosque gave a blood curdling howl, which Blackleg joined him in, lifting his banner into the air. Throughout the wood, bestial howling returned, variously arrayed herds and individuals showing the order had been received. It was a simple order.
Leave none alive.
So, I played against High Elves today in a rejigged old mission from Tears Of Isha. It involved the entire Elf force being deployed in a 16in wide circle, whilst I deployed on three flanks within 8 inches of the board edge. It was my idea to play an interesting scenario, and my opponant George was struggling to fit all of his force within the circle (a mage on dragon and chariot does that...) and I'd suggested random deployment for my force, as I was just going to line the flanks and charge.
Well, the path to heck is lined with good intentions. All my force ended up lining up on one flank due to rolls, then my first turn charge failed spectacularly and my 40 strong gor hoard, my general (who I'd put in there to keep centrally) and death mage all got run down before my opponant's first turn!
Terrible luck carried on throughout, with my inability to pass a panic or rally check meaning many of my units bolted off the board. A highlight was two raorgor eating a unit of dragon knights, but other than that there was little positive! My opponant George was a great guy and a good sport to take the obtuse mission of being surrounded on 3 sides head on, and a very competant general who gave me quite a few tips.
So, game 3 was another mullering of my beastmen! Are we spotting a pattern here?
Luckily, my post game rolling for wounded characters could have been worse - Grosque suffering -1 Toughness for the next game, Mhurk my death mage suffering -1 Movement, with my banner waver Blackleg gaining +1 movement permenantly! Greeeeat! Better than snuffing it. I can see a unit with both those to in walking in circles. My level 1 beast mage was captured by the Elves, I imagine he's being waterboarded right this second. I dont intend to get him back.
Mhurk licked to large gouge in his thigh with his abnormally long tongue, attempting to clean the wound. A futile gesture, he knew, for the very nature of marching with The Manculler’s herd meant plague and infection was rife. The wound would no doubt get infected, so he had to hope he’d earnt the favour of the plague father not to contract a particular virulent strain of The Rot.
He sat within the fortress, managing to hobble back from the disastrous assault. He’d been with Grosque’s unit in the initial assault, which had been repelled irresitably by the Elven lines. Their speed had been blinding and their lines organised and disciplined compared to the hastily pushed charge from the Beastmen. The beast lines folded, and after seeing his magic has almost no affect on the morale of the elven troops, Mhurk had ran. He’d taken the tip of a fallen elf’s spear to his thigh, its initial cut barely registering through the surge of adrenaline. On his way to the fort however, the wound bled, refusing to heal. Still it bled, and it was three days since the raid.
A Gor strode up the steps on which Mhurk sat. It was Hrokk, a gougehorn and spokesman for the Gor’s of the tribe. “Mhurk,” he said, his eyes stone through the holes in his ill fitting helmet. More a trophy than an actual useable item of wargear, “It’s been days. The Manculler isn’t returning. You’re in charge now. What are your orders?”
Mhurk shook his head. “Don’t under estimate Nurgleth’s chosen. Disciples of the plague father do not fall to the earth so easily. Death hold’s no fear for them. He will return. Your orders are to hold.”
With that, the horns on the walls sounded, a dirge like drone. An ungor ran down the stairs beside Mhurk. “Survivors!” It hissed, “The Manculler returns!”
Mhurk nodded, getting to his hooves with the aid of his braystaff. “Faith, Hrokk, faith. Grosque is chosen, his story does not end yet. I have the feeling this Beastlord will play an important role in the fate of everyone in the Badlands.” He hobbled up the the Gors ear, “Whether it be good or ill.”
***
Grosque stumbled through the gate, holding a wound on his left flank. He was almost literally holding in the contents of his stomach. Under his right shoulder was Blackleg, still firmly gripping the banner of the army. A large number of Pestigors remained behind them.
“Mhurk!” Blackleg called. “Mhurk where are you.”
“Here.” Mhurk hobbled into the court foreyard. “You are the last of our host to return. Well, of note. I believe the ungor on our flank were killed to a one.”
Grosque was in a bad way, and stumbled to the ground, waving away any help. His head lolled to the side. His hand still gripped hold of the rusted axe, even in unconsciousness.
“Where’s that wretch Wyrdeye!” Blackleg snarled, “I’ll end him!”
“He was the luckiest out of all of us, Master Blackleg.” Mhurk chuckled. “Captured whilst fleeing. Even now I’m sure the Elves are cutting out his tongue and plucking his eyes out.”
Blackleg threw the banner to the ground, not appreciating the death mage’s sarcasm. “That’s good. For if I am tempted to fight my way through that army just to find him, and cut the hide from his back and wear it as my own! I should make a banner from his skin, as a reminder of all those who fail The Manculler!”
“Quite.” Mhurk agreed. “His incompetence cost us dear.”
“I swear!” Blackleg spat, “Should I ever lay my eyes on him, I will cut his beasthood from his body, with the rustiest blade the pestigors have, show them to him, and feed them into his rotten face – shamen or not!”
In the corner of the courtyard, a pink eyed mouse squeeked mournfully, and scurried off into the nearest dark hole.
Friday, 9 March 2012
Chaos Dwarf wip

So in my order from maelstrom I needed £5 extra to get another 2% off my order. So I added an avatar of war chaos dwarf.
I've wanted an excuse to get one for ages. My next army will be chaos dwarves. Thats a definate. So here's my wip scheme.
The gold is a mix of chaos black and shining gold. I quite like it!
Let me know what you think!
Brakka Braytooth, Bearer of the Herdstone Standard (The Gelded)
The banner had a few false starts. I decided to paint it in a similar vein to my Wargor BSB, just to help tie them together. This banner was inspired by the artwork in the beastmen army book, with the shamen infront of the towering herdstone. Liber Chaotica tells us minotaurs are sacred protectors of herdstones, so I thought that a standard of a long distant herdstone would be a standard worth fighting over.
I painted his axe in a similar fashion to my Doombull's to again tie them together.
Wednesday, 7 March 2012
Banebeast Minotaur standard bearer review
![]() |
| With a little friend |
![]() |
| Our bull, post gelding |
So, once I finished putting the model together, I got to putting my own personal stamp on this cheeky chappy.
![]() |
| In comparison to a standard minotaur and my doombull |
Overall, this model is absolutely fantastic. The banner I would have liked to replace as it's a bit bland, but when the models finished it doesn't look too bad. The axe also rests close to the ground, leading to potential ranking up issues should he be in the second rank of a regiment. The base he came with was also slightly warped, so I just put him on a standard GW 40x40 base.






























