Tuesday, 28 February 2012

Despoilers - Bestigor standard bearers

So, I've not updated for a few days as basically I've not finished everything. I've hit a crappy state where I'm stuck being unable to sit and finish any model completely. Well, any model I'm suppose to be finishing. Ho hum.

So here's what I have finished. A couple of bestigors.

First up is my despoiler marker/unit filler. This cheeky chap will sit on the back rows, toasting a nice flag. Once I take some casualties I'll remove him and put him to one side with a dice, and for each banner my unit takes it will be signified by a dice on this model. I have a load of spare cavalry bases, and figured the bestigors will give the guy with a huge burning flag a bit of space...

The bretonnian flag in in the livery I'd use for a bret army, which I'd love to do if they updated the aging range. The sea monster is based on an existing coat of arms from the bretonnian book.





Second is my actual bestigor banner. The image is something I just came up with. It's suppose to be the chaos star made from twisted horns, around the pink eye - the mark of the albino. The banner is a bloodletter flag and the weapon blade was swapped to make it unique in the unit.



I lightened the shade of pink to help it stand out on the dark background. I'm crap at free hand! Let me know what you think.

Wednesday, 22 February 2012

Editorial - Bits o' this...bits o' that...

So, I think it's about time I let you all in to a little secret.

I'm utterly fed up with the sheer ammount of spare bits I've got for my beastmen. I've dozens of arms, heads, horns, all just sitting on the sprue or in my box doing utterly nothing. There's no point trying to get rid of them - every other beastman player is in the same boat!

So, something I did last week was this: I found an american bitz merchant on eBay, who sold beastman bodies.

Gors and friends are lucky as, unlike say space marines, dark eldar and other plastic kits, their body is all one piece. And games workshop seem to chuck bits in with units with wild abandon these days. I remember having to try and scramble together two or three chainswords for a unit of 5 space marines years ago - Now you get the choice of both in your packs.

So, I bought: 20 gor, 10 ungor, 10 bestigor and 3 minotaur bodies. All for £30. I already have the bits to fully complete them in my boxes (the bestigors actually are a bit of a push, but I'm sure I'll manage...).

I've basically saved £30 on the battalion boxset, and an additional £27 on a minotaur set. Bonza.

However, the bloke who sold them me wasnt too carefully clipping and posting - so a couple of minis have flattened spikes or tips of trophy horns missing, but I'm not too fussed about that.

This has all culminated in my purchase of a cygor body. I'm confident, with all the spares you get in the ghorgon boxset, I can make a cygor seperately.

If I have any spare bodies left, I may make my pure beastman Blood Bowl Team!

Monday, 20 February 2012

Gor - blimey!

Poor punsmithery, but it was either that or CORE- blimey!

Anyway - hi! I blasted out some gors over the last week. I've got two ranks done just about, 50% of the planned unit. I must admit, painting rank and file really rankles me. The paint scheme for my gors didn't really lend itself to mass batch painting, but I've worked out a satisfactory method for drumming our as many as possible to a decent standard.


Now, I'm fussy when I paint, and very rarely relinquish a model as "done". However, I've decided to loosen up with the massed ranks of Gors. They're messy, dirty, angry animals. They also cost 8points a pop, T4 and die in droves. So I'm aiming for a coherent mass of fur and claws, individually I'm not that bothered if they're not 'eavy metal standard! So, I believe in the business I'm aiming for the horrific term "table top standard".

So, my method:

- Undercoat about 20 or so Gors black.
- Paint as many "base" colours on as possible. This consists of my 50:50 astronomicon grey/tallarn flesh skin colour, astronomicon grey for the fur, bones and bandages, liche purple tabards, 50:50 shadow grey/chaos black for the horns, dark flesh for the wood and boltgun metal for the metal bits.
-Then after the two hours it takes to do all that, I give up.


-I return at leisure, and finish off models in batches of 5 or 6. I tidy up obvious mistakes, then add adeptus battlegrey belts, graveyard earth thongs, highlight the horns battlegrey.
-I finish off with a devlan mud wash and a huge sigh of relief, knowing those 2 hours with each 5 gors I complete 0.4% of a 2000point army.

I do intend to do a proper job on the gors in my front ranks, but for now these will do! The actually look quite good to me!







I need to speed this up even further with the ungor, who GW decided to make into actually really nice detailed models - not the simple ones from the last edition. Damn them. Here's 3 of the old ungor I painted, I reckon they look quite good too!



And finally, a little WIP - my bestigor unit filler/despoiler marker. I'm planning on painting the banner in Bretonnian colours. I'll keep him near the back rows, and when I take any banners I'll use it to represent it with a dice for the corresponding combat resolution bonus.


I'm crap at sculpting flame!

Saturday, 18 February 2012

Blood in the Badlands - Turn two: March

So, turn two has arrived in our campaign so far. Here is the map as it stands (gleefully stolen and copied and pasted from Daz):



Key
  • Ogre Kingdoms - 3 Relics, Iron rock (may include O&G forces in any of your armys), Mine +20pts items, Random event = Dawn attack
  • Beastmen - 2 Relics, Barak Var (+3 Fort bonus), Mine +10pts items, Random event = Stacking the odds
  • Tomb Kings - No mines, Random event = Plague
  • Chaos - Mine + 150pts army, Random Event = Stacking the odds.
  • Orks n Goblins - Mine +150pts army, Random event = Sappers
  • High Elves - 1 Relic, Mine + 40pts items, Random event =  Secret tunnels.
  • Empire - Mines + 300pts army, Random event = Stoking unrest.
  • High Elves - 1 Relic, Mines +30pts items, Random event = Dawn attack
Dawn attack = Enemy rolls a D6 before deploying each unit. On a 1 its in reserves. (This is in addittion to the game type. Roll the 5th scenario and your rolling twice!)
Stacking the Odds = Your army is 25% larger then your opponents. (Remember that 25% is the largest your army can get)
Plague = Remove a mine, city, or fortress
Sappers = Remove an opposing mine  or fortress
Secret tunnes = Challenge anyone, regardless of location.
Stocking unrest =  Remove an enemy flag.
Fights!

 
High Elves (Mike) Vs Tomb Kings (Daz)
High Elves (George) Vs O&G (James)
Ogres (Jon) Vs Beastmen (Simon)
Empire (Rob) Vs WoC (Neil)

My forces in the majority moved south, with one hoard remaining in a fort to fortifiy it next turn and hopefully protect my interests in the north. I'm quite happy so far, I'm joint top as far as terratories is concerned and I'm second in terms of relics. I managed to roll a bonus for my next game of having 25% extra points on my opponant - and my next game is my minotaur herd fighting the Chaos Dwarf sponsored Ogres, who is allowed to select units from the greenskin army book. I get 2505 points to make a list from, can you say "dual ghorgon"?

So in celbration of the next turn beginning, I wrote some fluff. I am hoping to compile all the fluff written by all the campaign group into one file, and maybe print it out professionally for a nice little commemorative item for everyone who partook in the campaign. Meanwhile, Enjoy.

Chapter Two:

“Open the gates,” Kravyn ordered, “tell the Manculler to come straight through.”
The ungor sentry nodded and ran out of the chamber. He had brought news that Grosque had returned from the south after seeing battle with the red skinned orcs. Kravyn had ordered the beast herd set up temporary base in Barak Varr, a derelict fort once manned by the dwarves, but now left dilapidated. There had been some human mercenaries squatting here, but they soon evicted themselves once they realised a full warherd marched their way.
 Kravyn turned back to his council. They were deep inside the fortress in what may have been a great feasting hall. Now it was covered in hay, dirt, and armour plating, his loyal bestigor’s taking the pick of the chambers for their dormitory.  This very moment however, this was the war room.
Kravyn and his party stood around a large piece of masonry, intricately detailed with various runes and scenes of dwarf legend. On the surface top was a rolled out parchment that one of the ungors had found. It was a detailed map of the badlands. Its age was indeterminate, however it was the only map they had found yet, so it would have to do.
The party consisted of Gorash Sowbane - Kravyn’s adjudent and his banner bearer, Great Karniforex – the alpha bull of the minotaur tribe that journeyed with them, Drunken  Kanter – the leader the Gore Garron centigor herd, Skullcrown the beast shamen and several other foe renders and shamens of the tribe. Before the ungor brought news of Grosque’s arrival, they were in the middle of discussing the current situation.
“As I was saying,” Skullcrown hissed in the dark tongue,“I body-walked in west as crows, ravens and guls of this land. The men of the Riek and elves fight on coast, the man called Bull was scattered, but not slayed. His army is gelded in short term. Elves still a threat.”
Kravyn nodded, “Agreed. I fear for our flank – both the men and elves pose a threat to our advance. He march too many forces too far south too slowly, our flanks becomes our rear. I fear we move quick, but our elven foe is fleeter and will catch us. We need to secure our flank. The base of the men is already more southernly, so we will deal with them in due course as we migrate south.”
“I shall deal with them.” Karniforex rumbled quietly. Minotaurs were fierce when the scent of blood was on the wind, but docile and calm away from the battlefield. Great Karniforex was no different, and spoke little unless it was of great significance. “I will move my bulls south and secure the fortress at this point.” he pointed a large finger the size of an infants arm the point just adjacent to the river’s mouth into the sea, the most likely point of an elven or imperial attack.
“No,” Kravyn smiled, “I have other plans for you and your herd. I - ”
He was interrupted by the great wooden doors bursting opening. Grosque Manculler waddled through the door, all 9 foot of him. Beside him walked the heavily armoured gor Blackleg and the death worshipping mage Mhurk. Grosque carried his rusted axe in his right hand, and with the other hand threw bag onto the onto the table. The object bounced and rolled, leaving a stain where it touched. The bag opened, revealing dark red face of a particularly large orc, still contained within its helmet.
“The battle went well I see.” Kravyn said calmly. Grosque nodded and grunted positively.
“Good. Any slaves taken?” Grosque shook his head.
“The foe was worthy.” Blackleg piped in, “They would never yield. We scattered their forces, they will not pose a threat.”
Kravyn glowered, but decided not to push the issue, “Very well. I have new orders for you all. Head west to our garrison. I want you to fortify it, I suspect it will be attacked in the next few weeks.”
Grosque slammed his decrepid weapon down on the rock  table and a wet growl came from his throat. Sowbane, who was stood behind Kravyn, stood forward at this display of insolence. He was stopped by Kravyn’s left hand snappin up, palm open. It was a warped limb, what was called the Ugluhand. The eye within its palm was narrowed at the diseased beastlord. The entire circle of company around the table took a hoof step back, instinctually knowing the risk of being too close to the irate great shamen.
“I understand your frustration – it is misplaced. On our flank stand a force and men. They wish to cease our advance. They are led by General Jaegerbomb.”
Grosque grunted harshly. Then again. Then the grunts got closer together, his shoulders both began to move up and down – he was laughing. Blackleg nervously laughed, as did Mhurk. Grosque turned away from the table, and waved his men to follow. He walked out of the room, laughter echoing off the stone walls as he went.
Kravyn watched after them, and brought his ugluhand down to his side. “Karniforex” he said without taking his eyes off the hulking form of the nurgling beastlord, “I want you to move south in force. Take the Gore Garrons with you. I have forseen a host of ogres moving on our lands. I want you and all your bulls to bring them to battle. Vanquish them. Grind them to the dirt under your hooves.”
Karniforex put his hand on his chest and bowed, “As you wish. Glory to chaos.”
Kanter stumbled around the table to Karniforex’s side, “Glory to Chaos!  We will leave none alive!”
Kravyn looked down at his map and smiled. All was going to plan.

Thursday, 16 February 2012

Grosque Manculler - Pestigor Beastlord

Evening fellas. Well, after Grosque picked up my warherd's first victory last sunday I decided that he earnt himself a nice pretty paint scheme and basing. I now regard this model finished.





I really enjoyed painting this guy - the plastic models are a delight to work with! As you can see, he's a big bastard! Not much to say about him - he's painted using rotting flesh for the skin tone neat - I've not had chance to use it since my plague marines in 2001!

Reckon he turned out alright. Enjoy!

Tuesday, 14 February 2012

Blood in the Badlands - game one, vs Orcs

Last night we played our first turn of Nightowls in the Badlands campaign, the warherd of Grosque Manculler facing off against James's (Xisor's) red skinned Orc hoard, led by the mighty Warboss Morfang, straddling his equally impressive wyvern.

The setting for this encounter is that Grosque, goat for hire, has been sent ahead of the warherd to clear any resistance to the southerly migration of the rest of Kravyn's armies. Morfang's Orcs would be the first major conflict for the beastmen in this new land.

The Game

We played blood and glory. From my mines, I had an additional 30 points of magic items to take with my 2000point army...woohoo. Xisor, on the other hand, had a mighty 300 extra points! So effectively it was 2030 vs 2300 points. Yikes!

Unfortunately, as lists are closed I can't reveal too much of what our armies had. The jist of my list was:

Great Bray Shamen, lore of death, L3

Beastlord, magic weapon, magic armour (sorry about the vagueness)

Wargor BSB, heavy armour, great weapon

L1 Beast shamen

39 Gors with additional hand weapon

2x 20 ungor

tuskgor chariot

3x 1x razorgors

35 bestigors, magic banner

And, across the board, Xisor lined up with:

Warboss on wyvern

Nob with bsb (are they nobs in fantasy?)

3x shamens - two orc shamens (one on boar) and one gobbo shamen

2x 20 black orcs

1x 40 big uns

1 x 20 orcs

2x 5 boarboys

So, a proper good match up!

I'm not going to lie, there wasn't much tactics - we both lined up and ran at each other. Failed charges littered the first turns - my two blocks of gors and bestigors failed the 13in charges, then the orc hoard made it and a black orc unit didn't. That allowed my bestigors to flank charge his orc unit. On the other side of the combat, his orc warboss and his wyvern got the corner of my unit, where I foolishly had placed my L3 and took him out in a brutal turn of combat. Magic phase was now a problem, as my only mage was a L1 with Wissans wildform!

Luckily, my mage proved a champion, and by shamelessly casting wissans on 6 dice every turn helped carry the game - T5 gors was just too much for Xisor's orcs to deal with with a large killer unit of bestigors on their flank. The boss and wyvern and the orc boys both fled and eventually, after much skipping and rallying and panicing, ended up carrying themselves off the board.

My ungor proved more trouble than they were worth. One unit stay on the flank, got ruthlessly charged and then fled off the board. The other I put in beastmen ambush and worried me as I rolled a 2 literally every turn until turn 6. When they finally came on it was too late to do anything.

My chariot charged the flank of a black orc unit and in some characteristic under par rolling utterly bounced off, and did nothing of note for the rest of the game.

My razorgors were great too- harrying every unit possible. They didn't know whether they were coming or going, and the number of leadership 6 rolls they made was truly impressive. The key moment came when one declared a charge on a lone shamen on boar, who Xisor chose to flee, and caused his nearby BSB unit to panic! He managed to rally them at the last moment to keep them in the game.

There were plenty of hair raising moments for both armies - Xisor's aptitude at rolling 6's for foot of Gork (and the repeated "stompy stompy stomp!" chant from the sidelines of the crowd) caused me alot of grief, taking out 13 bestigors in one stomp! Again, my lack of a level 3+ caster meant my dispel phase was very carefully thought out (keeping all my dice for foot of gork and allowing everything else free reign).

In the final turns, Xisor's animosity earlier in the game had left is units in vulnerable positions. Knowing he needed at least two units to charge my bestigor and general, he couldn't get them in reasonable position without leaving them vulnerable to counter charges, so threw a gobbo shamen in the bestigors way to stall them - Typical black orc tactic. I also had a razorgor flee right between my bestigors and his black orcs, meaning neither could charge. Turn six ended with both heavily armoured units glaring each other down with a panicked piggie in the middle!

By the end of the game, we'd both taken a huge toll on each others armies, but equal on fortitude points. On victory points however the Beastmen came out triumphant.

Post Match

Xisor was a great opponant who revelled in the opportunity to pitch his brute force against mine. His Warboss who fled rolled lucky on the aftermath chart, and gained an extra wound from his experiences.

Only my level 3 death great bray shamen (whose name I hadn't learnt before the campaign) was knocked unconscious by a wyvern, but what doesn't kill you makes you stronger - he earnt +1 toughness (T6 mage!) and the name Mhurk.

My level 1, whose libral casting of wissans carried me the game, earnt himself first pickings of the corpse of the annoying goblin shamen who was thrown at the feet of my bestigor by the black orcs to stall their charge. He found a channeling staff. Grosque also told him never to join his unit again as his miscasts took out almost ten brave bestigors.

And finally, on a happy note, after the battle one of my razorgors had a razorpiglet. mother and child are doing well. The father was last seen on the temple of skulls, praying to his porcine deity and grew wings and flew away. I suspect hes looking for the orc warboss and his pet wyvern. I didn't roll for this.

So unfortunately I didn't take any photos - games are often too fun to bother pulling yourself away and take really good photos. I do however have a few of Xisor's Fireborne red orcs to show you all the quality of his army - it will look amazing once finished!




That skin tone is better than some bloodletters I've seen. Friday heralds the beginning of turn 2, I'll try and update with a few more photos before then.

Saturday, 11 February 2012

Jaegerbomb must die - Badlands fluff, and a few of my friends...

So, this post is dediacated to Dean_AKI - who said joking "He's a blogger! Everything that happens will end up on the internet!". Which is of course true, and he proves it on his website.  You can see it by following this link to his fantastic, and frankly better than mine, blog here:

http://toomuchlead.blogspot.com/

Seriously, the mans a painting machine.

And while I'm on the topic, if you want to follow this campaign from other points of view (which I suggest strongly!) then have a look a the GM's own blog Soulshade mini's here:

http://soulshadesminis.blogspot.com/

He's a Tomb King player who is a faaaaaaaaaar better painter than me. He also dabbles in battle report vids, which you can access on his site too, you lucky lucky people

Also, if Trolls and orgies is your bag of tea, check out Wintertooth's Throgg roll here:

http://rusty-warriors.blogspot.com/

So with all that plugging out of the way - the post! The other day I played my arch-nemesis Rob's empire (his delightfully named Jagerbombadiers) in a warm - up game with two of our badlands lists. I wont give away what our lists had (as others are watching...) but he soundly beat what I admit is my third best attempt at an army. What did occur was a challenge between his commander, General Jagerbomb, and my own nurgling Wargor Grosque Manculler.

Anyway, after this warm up, I wrote up a bit of background fluff basically telling Rob Grosque's intention for the next six months - to kill his general. To kill his general's wife. To kill his general's mistrss. To kill his general's best friend, and to kill his general's dog. All in reverse order.

Anyway, here's the fluff.

Grosque's story - Chapter One

Grosque Manculler, The Journey Beast, That Fat Bastard
Grosque Manculler whetted his blade with a stone he’d found lying round the campsite. His considerable bulk was squatted by the camp fire, its heat doing little to warm his swollen flesh and malting hair. He gazed into the flame through his armoured helm, chewing cud. His current army sat waiting for the greenskins to arrive, hoping the seer’s visions were correct, intending to ambush them before they made too much leeway into the badlands. Grosque didn’t really care for the plan, or for slaying orcs. His mind was still dwelling on the reason he was in this forsaken country, hundreds of miles from where his quest started...

One year ago...

Grosque howled and barged past one of his pestigors. His blood was up, the human wizard’s trickeries had prevented him from reaching his quarry. But now he had him in his sights.
The one the humans called Jaegerbomb stood ahead of him, his spear stained with the blood of ungor. With him was near a dozen heavily armoured human warriors astride their iron shod destriers. Here was the only warrior worth fighting on this field. The only one Grosque cared for. The only one that slaying would get him his payment.
Jagerbomb brought the tip of his lance up, his stallion rearing on its hind legs. A challenge? He made this too easy! Grosque brought his defiled blade up above his head with both hands, his grotesque bulk bouncing as he roared his response. Jagerbomb brought his mount down and galloped towards him, and in return Grosque powered his enormous bulk into a run as well.
Grosque shifted his bulk to his left, and the speartip whistled past his right flank. He swung his axe at the knight, who clattered it away with his own shield. Jaegerbomb thrust his lance holding fist into Grosque’s bovine jaw, knocking the pestigor back into one of his comrades. Grosque rallied quickly and bit into the gauntlet, trying to wretch the man down from his mount. His steed bucked, its metal lined hoof making a sizeable dint in the Manculler’s thigh armour plating. Grosque staggered back but his jaws were clentched, Jaegerbomb tumbled to the ground, twisted in his stirrups.
All that happened next was a blur. A huge cloud of darkness opened up and tore into the bestial hoards lines. The empire wizard had summoned a vortex of unimaginable power and devastated the ranks of the beastmen advance. Dirt and flesh showered the fighters, sowing confusion and disarray.
Grosque turned away, knowing his time now was short. He swung his blade at the prone human general, who somehow deflected the blow with his spear haft. The man desperately kicked his leg up and caught Grosque a glancing blow on his chin, again exacerbating the injury caused by the punch earlier. Grosque was spun away with blood drooling down his dislocated chin, which was when he saw the advancing spearmen on his left flank. His pestigors were against it already with the knights, and the devastation wrought by the human wizard on his right flank meant the beastman army was running out of troops to withstand another assault. The pestigors around him were coming to the same conclusion as Grosque, and were beginning to flee.
Grosque turned back, only to see Jaegerbomb crawling behind some pitiful holyman, who was chanting prayers and hefting a huge war hammer.  His quarry had fled, the hunt was a failure. He would have to claim the bounty on this man another day.
Grosque howled one final bestial insult and an obscene gesture, before taking flight as fast as his plagued hulk could take him.


... sharp pain brought Grosque back from his thoughts, his whetstone had slipped and he’d cut his hand on his blade. It howled gently, grateful of the viscera it had shed as it drunk it up through tiny pores in the blade. Grosque smiled, a grotesque mockery of an expression. Grosque Manculler, The Journey Beast, would not be leaving the Badlands without the head of Jagerbomb.

Also, here's a bit more fluff, expanding on the concept of The Liber Chaotica. The background for the books of Nagash are hazy, and in discussion on warseer there are several different views. Here's my own take on it - I'm far from saying "I am correct!" on this matter - I still regard myself as a warhammer n00b -  but I have attempted to research the topic and come up with no concrete answer, so I've pitched my theory on the nine books.

The Nine books of Nagash

A realm of mystery surrounds these ancient works from The First Necromancer. Since his fall and subsequent rises, the works known as “The Nine Books of Nagash” have been known to be separated and subsequently lost through the passings of time. Knowledge of their contents were highly secret at the time of their creation, and now hundreds upon hundreds of years later no one knows exactly where the tomes are.
There are many theories of the nature of the books. Some theorise The Nine Books was one single tome with nine chapters. Some say it was physically nine separate books, each a compendium of arcane knowledge far beyond the understanding of any mortal living today.
There is one belief that many hold though, which has alot of credence. It says that each book was a separate volume written on the each of the eight dominant lores of magic. Two of these works – The one regarding life and the one regarding death, are the most sought after, as these hold the secret of the dark magicks used to resurrect the soul and the key to eternal life – both the culmination of Nagash’s infamous works, and suspected to be in the possession of the von Carsteins.
This leaves, however, one book of the nine unaccounted for. Many reason that this volume must chronicle the source of all these magicks, and potentially one of the most powerful – and name it the Liber Chaotica – The Book of Chaos.
However, this is all theorem, for none save the Vampire lords of Sylvania and potentially the decrepid Tomb Kings of Nehkehara know the true nature of these books. And not even these know the exact whereabouts of the text themselves.
But, should one guess the whereabouts of one or more of these books would do worse than to guess the Badlands - the realm of the outcast vampires and the once home to the Great Necromancer. Fozzorick’s floating fastness is full of arcane texts and relics, and some think it is no coincidence it returns to the Badlands. And where best to hide a tome of unimaginable power than on a fortress whose foundations only touch the ground once every hundred years?


 So, tune in next week for my campaign action after I'll have played my first game!

Wednesday, 8 February 2012

My best bestigor (and a couple of campaign markers)

Just a quick update to show you all I'm still alive - here's my first bestigor painted - I always try and paint one miniature in the style I want before I crack on with the rest of the unit - just to see if it matches up with the image I had in my minds eye. I'm suitably happy with him, so Bestigors a go go!

He took about an hour to paint, so hopefully I should speed up the process. Ignore the base...it's not ready yet!




Also here's two WIP markers for the campaign - hanging rock and stormhenge. I'm really getting my teeth into this campaign malarky!

That's all folks!

Monday, 6 February 2012

Editorial - My first game with beastmen

"Seriously, was that the best you could do against welves?"
So, on sunday I finally got to play with my beastmen in what seems like an eternity collecting and painting them.

I played my friend Nightwolf, whose High elves you may remember were at warhammer world against my daemonic legion. Well, he brought with him the wood elf book this time for a bit of 2,000 point action on my living room floor.

So, I threw together a quick list, and I lost...just! It was an entertaining game which was littered with forgetfulness ("Oh yeah, wissan's gives plus+1toughness as well as +1 strength", "Forgot primal fury again", "Don't forget your unit has that s2 auto hit on any unit in base contact" "Oh I forgot my unit has that s2 auto hit on any unit in base contact" and so on).

I attempted a magic heavy list, going for a Lv4 great bray with lore of shadow and stubborn hat (crown of command), Swagger Jagger Dagger and Steel Claws. I brought two level 1s with lore of beasts and a shard of the herdstone. In theory - I librally cast miasma (and wissans) and hop around the board using smoke and mirrors bringing my stubborn hat with me, whilst each turn I overpower my foe with extra power dice from the herdstone.

Well, Nightwolf brought some trinket which allowed his level 4 to reroll failed dispels so very little got through. Bah! Damn opponants having their own schemes!

His wardancers mullered both my razorgor (they really need a 5+ scaly skin save) and my centigors (who I put on the flank thinking they were light cavalry...they aren't...no vanguard move for them. They also rolled +2 initiative on their drunken rolls - excellent! I4 vs and army full of I5 minimum!). My chariot ran straight into a walking chestnut tree, who insisted on passing all his armour saves with contemptuous ease before picking apart my best painted model on the table. I finally offed the treeman in turn 6, after he dropped death conkers on exactly half of my 46 strong gor unit and withered him to T3 and Mindrazored said Gor herd - he still survived two damn turns of being wounded on 2s!

I took 30 Bestigors with banner of swiftness (In an attempt to try and avoid what the internet tells me!) who made a charge on exactly the 14 required. They also passed every primal fury rolled asked of them, making two on double ones! Rawr!

I kept making stupid errors, like falling under 40K mode and attempting to "escort" units off table edges when they ran thinking they couldn't rally within 6inch of an enemy. D'oh! Infact my gor herd spent half the game practising their reforming.

But yes, a good game which helped me clear the cobwebs from my non beastly mind. I know for a fact I'm going to struggle against most lists...but hey, beastmen are cool! Also, they tend to have good games against those classed as lower tier, who I'll be getting to know quite intimately when I haunt the bottom tables of any tournaments.

Also, something quite sneaky is putting your Wargor BSB with uncanny senses and GBS with many limbed fiend in the same unit and going after multiwound monstrous infantry - My wargor did the donkey work taking off wounds on a treekin, before my GBS finished him off in the next initiative step and got a cheeky model for use with jagged dagger.

Sunday, 5 February 2012

Blood in the badlands - Fiction

Hi guys, here's a collection of fiction about my armies taking part in the Blood in the Badlands campaign. It's actually spread across several posts on our forum (www.leeds-nightowls.co.uk/forums), so I've collected them together in a bundle pack, for you LUCKY LUCKY PEOPLE!

Prologue


Gruf Kravyn, the Turnskin


Gorash Sowbane

Gruf Kravyn was once a man, an esteemed mage in the Imperial college of magic. The winds of fate was to change that, however, his bright career instead transformed into a a life of blight. An unfortunate encounter with the forces of chaos was to steal from him his humanity, and slowly he became a grotesque mockery of what he aspired to be. But that is not a story for here, for the end of that tale is the beginning of this one.

Kravyn, after many long and arduous years on from that fateful night, was now the head of an unusual clan of beastmen in the north, for their skin was pale, their eyes pink and their fur as white as snow. Albinoism is a common mutation, affecting less than one in a thousand born. Yet they all migrate north, pulled inexplicably by an unnatural bond with their kin. For many years, the Albinos of the Snowhide tribes remained in the north near the chaos lands. Until now.

Kravyn is still a powerful sorceror, moreso now with his ties to humanity severed. His body is that of an animal, yet his mind is a sharpened tool. His intellect remains, only his outlook is skewed from his experiences and the corrupting power he now holds. Many nights he dreams fitful visions, some are clear in their meaning - others not so. One however, to a sane man would be utter jibberish - for a former wizard of the colleges of magic, it's meaning was painfully clear. A floating tower, crashing to the ground in gouts of blood soaked sands.

Fozzorick's floating fastess would be landing, and Kravyn would ensure the humanity he now so desperately hated would never see it return to the sky.

A brief tribal meeting was all it took to convince the tribe to head south to the Badlands. The beasts of the tribe would rejoice in bringing one of the greatest constructions of man to the ground, whilst the more subtle shamens realised that the inside of the fortress would also be filled the highly powerful magical items.  Summoning every blood bond and debt he could, the Snowhide tribe marched south...

Dramatis personae

Great Karniforax, Das Mann Fleisher
Gruf Kravyn, Ugluhand, The Manchild - Great Bray Shamen – Born a man by the Name Gryff von Cravann , now the revered leader of the Snowhide tribe.

Gorash Sowbane – A wargor who betrayed his old clan to his new found Albino kin – Bearer of Kravyn’s personal standard and his personal bodyguard

Great Karniforex, Das Mann Fleisher – A feared minotaur lord, Krayvyn has both freed him and enslaved him to his will. He leads the minotaur hoards of the tribe, who were too unruly for Krayvyn to control through guile alone.

Brakka Barktooth– Karniforex’s gorebull standard bearer, who's braying is so hoarse it sounds like the barking of a hound

Grosque Manculler, Blightmaster of Nurgleth – Follower of Nurgle, he and his pestigor retinue are a herd for hire, travelling the north fighting for whoever would pay the right price. The promises of spreading plague and pestilence in the south was enough for Grosque to join Kravyn’s expedition and lead one of his detatchments.

Slugtongue – a nefarious shamen who spreads pestilence and famine wherever he treads. His visions led him to Grosque Manculler, a like mind in the ways of pollution.

Blackleg – Pestigor of vile temperament, he’s the bearer of the Manculler’s standard

Chapter One

Kravyn unsteadily walked down the slope into the hovel, brushing aside the number of fetishes and trinkets that hung from the ceiling. It was early, the sun was currently colouring the badlands a blood red as it climbed into ascendancy. The rest of the tribe slept off their hangover in the valley above, celebrating their arrival in this forsaken land. Kravyn had not joined them in their festivities, he had other things pressing his sharpened mind this moment.
On arriving into the Badlands the Snowhide tribe had happened upon an old dwarven mine. At first, this was an unexpected boon. Upon further inspection however, some of the old occupants still remained. The ungors ad managed to get out a supply of dwarven liquor before the fierce fighting within the mine brought it down, taking a large chunk of Kravyn’s manpower in a plume of ashen smoke. He’d also had to send out one of his lieutenant’s, the Nurgle follower and his bilious company, to deal with an unusual hoard of red skinned Orcs that threatened to delay his armies advances towards the flying fastness.
No, he was in no mood for games right now.
“Crone!” he bellowed in riekspeak, choosing to use his old tongue, “Dream walker!  Show yourself!”
A cackle returned, a raspy croak of a laugh. “I knew you’d come, man child. It was a matter of time.”
Kravyn pressed on into the cavern, the light from outside replaced by candles and other artificial sources. Something screetched as he trod on something softer than the loose stones that littered the floor. “Have you been responsible for the visions I’ve had? Are you the reason I’ve trekked hundreds of miles to get here?”
Another laugh returned, “Yes...and no. Our masters demanded it, I am merely the tongue with which they speak.”
“Why?” Kravyn stopped “Show yourself hag!”
The woman stepped into the light. She was a beastwoman. She shuffled using a large braystaff for help. A ragged cloth covered her modesty poorly. She had only one eye, a large blue eye in the centre of her forhead. Her other, natural eyes were now just empty sockets, their occipital occupants absent. “I’ve watched you, man child. It was no accident that night.”
Kravyn snarled at the reference of his rebirth. “What do you know?!”
“Everything that needs to be. I know that this point in your life is merely a stepping stone in your quest. You have been chosen for a reason, that blade was always meant for you.”
Kravyn looked down at his warped body, the changed wracked upon him since that fateful night returning from Kislev “What is wanted of me?”
“You have done well summoning this mighty host. But there is more to be done. Soon you will return north with your prize, and thousands will flock to your banners. The dread legions will chant your name, and you will be powerful beyond imagine!”
“What prize? The fastness?”
The crone shuffled to a small fire and haunched on her legs “Yes...and no. You think two dimensionally. All will become apparent.”
“I’m done with these riddles,” Kravyn spat, and turned to leave, “find some other fool to play with.”
“Nagash!” The crone spat back after Kravyn had made several steps.
He paused, and turned back. Nagash was a name he’d heard in whispers. Ghost stories. “What does the fell powers want with the shrivelled husk of a fairy tale?”
“Not him. Again, your mind fails to comprehend. Not the man, but his work.”
Kravyn turned fully, his mind finally realising what it all meant. “The books of Nagash...”
“The Liber Chaotica!”
“Is here?”
“In the fastness!”
“With that book...”
“You would more power than any sorcerer in the northlands.”
Kravyn smiled. Suddenly this was a game he wanted to play.

Saturday, 4 February 2012

Blood in the Badlands - Turn one!

So, our blood in the badlands campaign started yesterday. Our GM Daz put together the map but hadn't had time to paint it, so my arch nemesis Rob and I painted it up quickly in the space of about an hour or so - two people working at once really makes it feel like you're getting somewhere and helped me focus on finishing a job!


Rob did some nice blending whilst I mostly painted the water tiles, beaches, green tiles in the north and the swampy marshes. The foundation paints are infact the best thing EVER invented.

So, my three beastmen hoards rampaged through the north (purple flags for me!). I found an extra mine, then proceeded to smash it to bits by rolling a 1 for the benefits. I get an extra relic and a 30point magic item for my army in my first game, which will be against James's red orcs. What to choose, what to choose...



That's looking pretty fricking epic, isn't it???

My next post will hopefully have some of the other army markers from my gaming colleagues. Well start with my first opponant James and is fire worshipping orcs!


Wednesday, 1 February 2012

A big thank you!

Hi guys - this blogs going to get alot more active in the next few weeks as I kick off a new campaign with my beastmen. Expect battle reports, pictures of my own and my gaming friends armies and alot of my experiences running different kinds of beastmen armies.


I would like to thank all my followers and friends for your support in this blog. I've had alot of hreat feedback and chatted to loads of like minded people.


What I would like to ask are a few piffly things. I've had 10,000 views amd only 35 followers! I've not even earnt a tenner from the adverts! :(


So please guys, lurkers click follow, keep the comments coming and click the ads a few times. It makes doing this all worth while to get comments about my work and links to your blogs - I'm always after good blogs to read!


Hopefully Ill be back with a more interesting post at the weekend!


Take it easy!


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